![]() ![]() ![]() Open-wheel races require more patience on the throttle and more discipline in sticking to the racing line.Īs a general rule, the fastest way to earn experience points is to increase the difficulty. You undertake seasons that you actually want to play, followed by working out the fastest way to level up in the events you don't like in order to unlock new content as quickly as possible. Portions of play, therefore, become a grind. Personally, I'm not a fan of the fiddly drift events or the awkward handling of the American muscle cars, but there's no way to avoid engaging with them if I want to enter and win the championship races. With so many different car and race types on offer, there are sure to be one or two that you don't enjoy. The championship events themselves cover all of the included disciplines, so not being suitably practiced in each is a major disadvantage. Unfortunately, this means that in Career mode, you can't opt to play Autosport as just a street racing game or a touring car game-you must indulge in all of the career's facets at some point in order to beat it. You gain experience points for each discipline independently, but only once you've hit a certain level in all of them can you enter the Grid Championship Series events. Gone is the raucous, obtrusive, personality-sapping hullabaloo of the poorly conceived and painfully stereotypical "dude bro" aesthetic that characterised Grid 2. However, doing so restricts your ability to partake in the game's most prestigious competitions. The promise is that once you've experienced each of the different categories, you can specialise in a single one and dedicate yourself to fully mastering it. Once you've completed that season, you can move on to a new discipline or stick with the same one. Tuner focuses on high-powered Japanese imports and American muscle, while street events take place on fictional circuits around famous cities.Īt the start of each season within Career mode, you're asked to pick a discipline. Open-wheel places you in what are essentially underpowered Formula One cars (think Formula Three and Formula Renault). ![]() ![]() Endurance sees you racing at night in longer races that force you to look after your tyres. The touring discipline is defined by wheel-to-wheel racing, with cars bumping into each other regularly as they attempt to race three abreast around a corner. These event types are split into five distinct categories that are progressed through independently of one another. Touring car events, street races, nighttime endurance slogs, time trial runs, and showboating drift sessions are all here and waiting to be conquered the frequency with which you partake in any given event comes down to how you're feeling at the time. As with previous Grid games' Career modes, Autosport's brings together a disparate mix of event types under a single umbrella, giving you plenty of options for reaching professional racing stardom. To that end, variety and choice are placed front and centre right from the off. Autosport is about the cars, the tracks, and the opponents. Here's a game that simply asks: what kind of racing driver do you want to be? There's no overarching narrative here, no attempt to coat Career mode in the kind of shallow, scrawny narrative that even the writers of Jack Reacher would be embarrassed to publish. Gone is the raucous, obtrusive, personality-sapping hullabaloo of the poorly conceived and painfully stereotypical "dude bro" aesthetic that characterised Grid 2, replaced by something altogether more subtle. The tone has changed with Grid Autosport. ![]()
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